Finalization II
Published in
May 28, 2021
So far I finished half of the creatures and half of the human characters, and I don’t have enough time to draw the rest.
For level art, I noticed that the hero looks extremely small on the screen, so I rescaled him: I make his head bigger and body shorter, so that the scale is more suitable in the tilemap.
Level background
The default background (free asset online) is too dark compared to the foreground. So I came up with a new one which has an orange sky and grey-purple mountains. The sky and mountains have opposite colors so the scene looks quite vivid. To make it more consistent with the art style, I use a filter to change its style (in a mobile App called PicsArt).