First demo: Dialogue characters

Cherie F
Yunak Dev blog
Published in
2 min readApr 17, 2021

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In our plan, all characters in the dialogue system will be hand-drawn.

Yunak/painted in Apr. 11th.

The leading role of our adventure game, the yunak (hero), dressed in Bulgarian traditional costume.

References: Bulgarian men in traditional costumes.
Vampir/painted in Apr. 13th.

Vampir, or vampire in English. A well unknown and not-so-unique creature in Bulgarian myths.

In Bulgarian myths, someone who has died and been buried will turn into a vampir if a cat crosses over the grave. Vampiri drink blood out of a desire to somehow attain the attributes of the living once again, but they do not require it to continue existing.

References: I love the crossing posture which makes him defensive.
Lesnik: the guardian of the forest/painted in Apr. 15th.

Lesnik is a trickster and likes to confuse travelers, causing them to get lost in the woods. Often, he may disguise himself as an old bearded man and start conversations with them, trying to find out if their intentions are good or bad and if they honor the forest and the old gods. He gradually reveals his true nature, and depending on how the conversation goes, he either helps or hinders the traveler.

Additionally, I got my Notion page better structured so that I or anyone else can easily refer to certain content of my art design.

There are 18 folklore creatures (some creatures have human forms) and 6 human characters in total, so it’s still a long way to go…

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